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✨ Finishing Touches🧪 Generate unit tests (beta)
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| main().catch((error) => { | ||
| const message = error instanceof Error ? (error.stack ?? error.message) : String(error); | ||
| process.stderr.write(`${path.basename(__filename)}: ${message}\n`); |
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Unstructured error logging occurs because process.stderr.write emits a plain text string without debugging identifiers during multi-task failures. Emit structured JSON output containing fields like { op, error, destinationPath, sourcePath } instead of a flat string.
Kody rule violation: Include error context in structured logs
Prompt for LLM
File plugins/generate-app-icon-badges.js:
Line 60:
Unstructured error logging occurs because `process.stderr.write` emits a plain text string without debugging identifiers during multi-task failures. Emit structured JSON output containing fields like `{ op, error, destinationPath, sourcePath }` instead of a flat string.
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| for (const task of payload.tasks) { | ||
| await generateBadge(task); | ||
| } |
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Sequential task execution bottleneck occurs because the first await loop failure aborts all remaining independent badge tasks. Use await Promise.allSettled(payload.tasks.map(generateBadge)) to attempt all tasks, collect per-task errors, and report them together.
Kody rule violation: Use Promise.allSettled for batch operations with partial failures
Prompt for LLM
File plugins/generate-app-icon-badges.js:
Line 53 to 55:
Sequential task execution bottleneck occurs because the first `await` loop failure aborts all remaining independent badge tasks. Use `await Promise.allSettled(payload.tasks.map(generateBadge))` to attempt all tasks, collect per-task errors, and report them together.
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| }); | ||
| }; | ||
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| const withAppIconBadge = (config, options = {}) => { |
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Render performance degradation occurs because .bind() or inline arrow functions in JSX props create new function instances on every render. Move function definitions outside the render method to resolve the performance impact.
Kody rule violation: Avoid using .bind() or arrow functions in JSX props
Prompt for LLM
File plugins/with-app-icon-badge.js:
Line 25:
Render performance degradation occurs because `.bind()` or inline arrow functions in JSX props create new function instances on every render. Move function definitions outside the render method to resolve the performance impact.
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| execFileSync(process.execPath, [GENERATOR_SCRIPT, JSON.stringify({ tasks })], { | ||
| cwd: projectRoot, | ||
| stdio: 'inherit', | ||
| }); |
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Opaque build failures occur because the execFileSync call spawns an external child process without a try/catch, violating rule [28] for mapped application-level errors. Wrap the call in try/catch, log the projectRoot and task count, and rethrow an actionable error.
Also found in:
plugins/generate-app-icon-badges.js:36-36plugins/generate-app-icon-badges.js:38-43plugins/generate-app-icon-badges.js:37-37
Kody rule violation: Add try-catch blocks for external calls
Prompt for LLM
File plugins/with-app-icon-badge.js:
Line 19 to 22:
Opaque build failures occur because the `execFileSync` call spawns an external child process without a try/catch, violating rule [28] for mapped application-level errors. Wrap the call in try/catch, log the `projectRoot` and task count, and rethrow an actionable error.
**Also found in:**
- `plugins/generate-app-icon-badges.js:36-36`
- `plugins/generate-app-icon-badges.js:38-43`
- `plugins/generate-app-icon-badges.js:37-37`
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Description
This PR fixes a build issue caused by the upstream
app-icon-badgeExpo config plugin, which started image file writes without awaiting their completion. This could lead to unreadable or partially written icon files during the build process.Key changes:
Replaced the app-icon-badge plugin (
app.config.ts) — Switched from the upstream package to a custom local plugin (./plugins/with-app-icon-badge.js).Added a custom config plugin (
plugins/with-app-icon-badge.js) — Creates badge generation tasks for the general app icon, iOS icon, and Android adaptive icon, then runs them synchronously via a child process so Expo blocks until all icons are fully generated and validated.Added a badge generator script (
plugins/generate-app-icon-badges.js) — Generates badged icons with a retry mechanism that waits until each generated image file is fully written and readable (up to 200 attempts) before proceeding, preventing race conditions during the build.Refactored
CheckInTimerStatustype (src/lib/check-in-timer-utils.ts) — Derives the status union type directly from theSTATUS_COLORSconstant, improving type consistency and reducing duplication.