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Thoughts on this - perhaps this could be a script, depending on requests (and maybe a zip package) to download and install. Also, as Jonathan suggested, it could be installable offline from physical media, perhaps using a command line flag.
One thought on this would be a list/map of asset packs picked out from the number.
I'm hoping that each asset pack has a download link, then we'd have a destination - IE images, sounds. We don't want to get all (madness lies that way), but choose a few good ones.
Ie (yaml style, but could just be python dict):
I guess which we'll use is a bit tricky. We probably want to have support for monsters, characters, animals, platformers, shooters, puzzles, racing, top down. Then themes like medieval, town, space.
I'd avoid the isometric and hex tiles for now. There's also the matter that we haven't really explored using tilesets for gaming in any dojo sheet at all yet, so maybe for now the big assets make sense.
100% behind making an internet install mvp. Perhaps a couple of tickets to break down the other options then?Sent from my iPhoneOn 21 Jan 2023, at 09:00, Stedders ***@***.***> wrote:
I'm making it flexible enough to allow these options.
The MVP will install from the Internet, and we can then extend it.
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you commented.Message ID: ***@***.***>
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dannystaple commentedon Jan 15, 2023
Thoughts on this - perhaps this could be a script, depending on requests (and maybe a zip package) to download and install. Also, as Jonathan suggested, it could be installable offline from physical media, perhaps using a command line flag.
Stedders commentedon Jan 15, 2023
Yeah, I was going to build some tooling around it to download the packages.
The offline comment is a good point. I'll put something together for review.
dannystaple commentedon Jan 19, 2023
One thought on this would be a list/map of asset packs picked out from the number.
I'm hoping that each asset pack has a download link, then we'd have a destination - IE images, sounds. We don't want to get all (madness lies that way), but choose a few good ones.
Ie (yaml style, but could just be python dict):
I guess which we'll use is a bit tricky. We probably want to have support for monsters, characters, animals, platformers, shooters, puzzles, racing, top down. Then themes like medieval, town, space.
I'd avoid the isometric and hex tiles for now. There's also the matter that we haven't really explored using tilesets for gaming in any dojo sheet at all yet, so maybe for now the big assets make sense.
Stedders commentedon Jan 19, 2023
I've been implementing something along those lines...
{ "assets": [ { "archive": null, "local": null, "name": "tiny-town", "url": "https://kenney.nl/assets/tiny-town" }, { "archive": null, "local": null, "name": "pattern-pack-pixel", "url": "https://kenney.nl/assets/pattern-pack-pixel" }, ...I hope to have something by Saturday, and we can discuss it.
That's the raw asset list, we can then group stuff together as you suggest.
dannystaple commentedon Jan 19, 2023
That sounds awesome. Looking at the list, I guess we are talking about 3 modes of operation?
Stedders commentedon Jan 21, 2023
I'm making it flexible enough to allow these options.
The MVP will install from the Internet, and we can then extend it.
dannystaple commentedon Jan 21, 2023