Fix Windows builds: guard EventSource usage in HTTPClientTransport - #279
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Fix Windows builds: guard EventSource usage in HTTPClientTransport#279onetamer wants to merge 1 commit into
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Package.swift provides the EventSource product only on Apple platforms (condition: .when(platforms: [.macOS, .iOS, ...])), but HTTPClientTransport.swift imports and uses it behind #if !os(Linux), so any Windows build of the MCP target fails with "no such module 'EventSource'". Widen every EventSource-related guard from os(Linux) to os(Linux) || os(Windows): Windows takes the same buffered (non-streaming) HTTP path Linux already takes, and SSE streaming is reported unsupported the same way.
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Problem
Package.swiftprovides theEventSourceproduct to the MCP target only on Apple platforms:but
HTTPClientTransport.swiftimports and uses it behind#if !os(Linux). Any Windows build of the SDK therefore fails with:Fix
Widen every EventSource-related guard in
HTTPClientTransport.swiftfromos(Linux)toos(Linux) || os(Windows). Windows takes the same buffered (non-streaming) HTTP response path Linux already takes, and an SSE streaming request logs the same "not fully supported" warning instead of attempting an EventSource connection.No behavior change on any platform that built before.
Verification
swift buildon macOS: unchanged, green.swift buildon Windows 11 ARM64 (Swift 6.3.3): the MCP target builds with this patch applied; without it, the build fails as above. We (CopyBucket) have been shipping a production Windows MCP server against 0.12.1 with exactly this diff applied as a vendored patch since 2026-08.